Jun 15, 2012, 05:00 AM // 05:00 | #1 |
Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Hero Items to Buy
So I just came back to the game to finish up my HoM (Mourne Yegan if you want to search it). I've bought myself a couple Tormented items for my Warrior, and now I want the rest of the HoM shrine for weapons to go to heroes.
I used to run the standard 2 Mes, 2 Rit, 3 Necro team build. Is this still one of the best? If so, what items should I buy for them? I have 9 more slots to fill in my HoM and only have an Oppressor Restoration Staff so far. What would be wise to purchase from here on out? |
Jun 15, 2012, 05:51 AM // 05:51 | #2 | |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Jun 15, 2012, 06:09 AM // 06:09 | #3 | |
Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Jun 15, 2012, 10:40 AM // 10:40 | #4 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Sorry about that. I didn't think you were a newb out of the box, and I did wonder if my reply was being redundant while writing it.
Fact of the matter is that it really doesn't much matter what you give heroes (which is why a lot of people just stick greens on them). You can take a look at the wiki page for various wand, focus, and staff upgrades and see what would work best for you. I think people mostly choose wand+focus to pile on HCT and HSR, and choose staves to up enchant duration or HP. |
Jun 15, 2012, 11:05 AM // 11:05 | #5 |
Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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yeah like being said, it doesn't really matter a lot what you give them, as long as it keeps them at foot (so no melee for casters).
But I have been in situations where I went out with my heroes (specially those nightfall missions where you need to bring a hero you normally never use) and I forgot to give them a weapon. So most of the time I give them my pulling bow and they still work great. |
Jun 15, 2012, 11:29 AM // 11:29 | #6 |
Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Exactly what I needed guys/gals, tyvm
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Jun 15, 2012, 11:29 AM // 11:29 | #7 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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What I generally do is go shopping at Vasburg Armory or Leviathan Pits. You can get a 40/40 set for any caster (except, bizarrely, resto rits) from Gertrud or Telamon. Sure, they're 5k a pop, but that's small change these days.
Only item I have trouble with is a +5e spear of enchanting. The only one that springs to mind is the Spirit of the Forgotten which is a Nightfall endgame green. Very useful as part of a defensive set.
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Si non confectus, non reficiat
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Jun 15, 2012, 03:26 PM // 15:26 | #8 |
Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Spears are valid caster weapons for herors too. Slap on a +5 energy or 10% HSR mod and a 20% longer enchant mod and you are good to go. So combined with the HoM possible caster weapons of Staffs, Wands and Foci that's 12 items for it. 15 if you decide to run some with Shields also (which I do for Spirit Spammers and the likes as they generally don't need more energy and HCT/HSR mods don't count for spirits anyway).
@Snograt : One of the endgame green Spears for Winds of Change has 20% enchant lengthening too, so if you can stomach it in both HM and NM that's three more of those for you, although like Prayer of the Forgotten they have an elemental attack mod so can't trigger things that react on physical hits (and unlike Prayer a +damage inscription instead of a caster one) limiting their viability and potential. They also don't go in the HoM yet (if they ever will). |
Jun 15, 2012, 07:58 PM // 19:58 | #9 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Yeah, but the Imperial Dragon Spear is 15^ench - in other words, poo.
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Si non confectus, non reficiat
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Jun 16, 2012, 04:46 PM // 16:46 | #10 |
Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Yeah, but in all fairness the +20% enchant lengthening is the important part of the weapon. That's the part that will make or break a build.
+5 energy, or HCT or HSR are far less important, as in most cases if your energy management is good enough you won't need the +5 energy, and if a build is reliant on the incredibly small chance of that 10% HCT or HSR to work it's obviously a bad build seems random elements shouldn't be relied upon. To be fair it is the elemental mod that stops me from using it on my heroes though, seems part of the whole point of putting Spears on caster heroes is to have them trigger Mark of Pain and/or Barbs. May aswell just use a Wand otherwise if you don't need the +20% enchant length. Still, it's cold damage so I guess if somebody was gimmicking it with Spinal Shivers somewhere it might be okay too. |
Jun 16, 2012, 09:51 PM // 21:51 | #11 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Ah, I thought the whole point of giving squishies martial weapons was so that the dumb AI doesn't prioritise them...
...did I dream that?
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Jun 16, 2012, 09:59 PM // 21:59 | #12 | |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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